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Posted: Tuesday 17 March 2020 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: OSRS GOLD

 From the first version of OSRS gold, each item that you possessed was something you could trade for one more product. This proved to be a means of gaining points and increasing your course expertise and level. 

 
The problem was the players began trading everything. This became a problem since players would trade in items which were required for breaking up the story and completing quests, thus essentially rendering the plot meaningless. Certain items were made untradeable, to fight this. These were the items which were essential for transferring the story arcs forward.
 
Botting was a huge problem in Runescape (and still is). That's when a participant uses a third party program known as a'bot' to play the sport for them for hours, doing things like fishing and woodcutting to gather large amounts of gold within the attempts of actual players. In order to combat this, the manufacturers crafted something known as the'Fatigue system' that demanded after doing manual labour in order to get XP points you to sleep for a while. If you kept working even though you not got any points, that meant you were a bot and could be banned in the game.
 
The fatigue system turned out to be a failure since it targeted actual players in Cheap Rs gold addition to bots and also affected how honest players earned in-game points. That resulted in the manufacturers of this sport coming up with random events to capture bots instead.
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